The Legend of Zelda – Perfect Edition 02 PDF

Follow the link for more information. Legend of Zelda Skyward Sword boxart. The Legend of Zelda: Skyward Sword is an action-adventure game for the Legend of Zelda – Perfect Edition 02 PDF Wii home console, developed and published by Nintendo.

Författare: Akira Himekawa.
Nachdem der finstere General Onox die Tänzerin Din entführt hat, die als das »Orakel der Jahreszeiten« gilt, droht das Land Holodrium unter ständigem Wetterwechsel im Chaos zu versinken. Nur einer kann das Land jetzt noch retten: Der junge Held Link!
Der Manga zum Nintendo Spiele-Hit in der Perfect Edition mit Farbseiten und zwei zusätzlichen Kurzgeschichten!

Skyward Sword is the first game in the Zelda continuity, detailing the origins of the Master Sword, a recurring weapon within the series. Link, resident of a floating town called Skyloft, heads on a quest to rescue his childhood friend Zelda after she is kidnapped and brought to the Surface, an abandoned land below the clouds. Development lasted around five years, beginning after the release of Twilight Princess in 2006. First revealed in 2009, it was initially planned for release in 2010 before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. Link flies on his Loftwing bird through the sky.

The Legend of Zelda: Skyward Sword is an action-adventure video game in which players take on the role of series protagonist Link through a series of monster-populated overworlds and navigating dungeons featuring puzzles and bosses. Fighting enemies, which appear in both the overworld and dungeons, relies on Link’s use of his sword and shield. Link’s sword movements are mapped to the direction the Wii Remote is flicked by the player, and other moves include a forward thrust and a stab. Surface overworlds where the majority of the main adventure takes place. Side quests for the town’s citizens are unlocked as the game progresses. The different areas of the Surface are accessed through portals in the clouds. Side quests for characters of the Surface are also available, and are sometimes mandatory for completing the main quest.

Traditional series items such as Bombs and the Bow and Arrow appear, along with new additions such as a mechanical Beetle that flies to areas beyond Link’s reach and a whip for grabbing otherwise-unreachable objects and activating levers. Skyward Sword takes place at the beginning of the Zelda continuity: according to legend, three ancient Goddesses bestowed a great wish-granting power: the Triforce. In the present, knight-in-training Link passes his final exam despite the attempted interference of his class rival Groose, who considers himself a romantic rival for Link’s childhood friend Zelda. After passing the exam and on a celebratory flight together, Zelda is whisked away below the clouds by a dark tornado. Returning to the Temple of Hylia, Link is followed by Groose and the two end up on the Surface together.

Link then has to defeat the Imprisoned, a monstrous form of Demise attempting to reach the Sealed Temple, after the old woman shows him a second dormant Time Gate. Link locates the Triforce on Skyloft and uses it to destroy Demise. With Demise dead, Zelda is freed, but Ghirahim arrives and kidnaps Zelda: though Demise is dead in the present, Ghirahim intends to use Zelda as a sacrifice to resurrect him in the past. Link pursues Ghirahim into the past and fights through his army.

According to Aonuma, the team’s starting point for development was the Wii version of Twilight Princess: feeling they had not fully realized their goal of creating a vast and realistic world with Twilight Princess, they used their previous work as a foundation for the next game. A new Zelda game was first hinted at in April 2008, when Miyamoto stated that the Zelda development team were reforming to create new games. Zelda was in development for the Wii. The script for cinematic scenes was written by Naoki Mori, who joined the project for one and a quarter years in his role: the cinematic director was Shigeki Yoshida, who was brought on at the same time as and worked on the storyboards with Mori.

The initial script was proposed by Fujibayashi based on his perception of the game’s structure. The relationship between Link and Zelda was quite different from earlier incarnations, in particular the fact that Zelda was not royalty. According to Aonuma, a recurring difficulty was how contrived the necessity for Link to rescue Zelda became with each passing installment, as their contact may only have been fleeting beforehand. In response to this, the team considered how to make the player care about Zelda and want to rescue her.

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